SOMNIUM




Concept
Player is lost within a 3D dream world reflecting their mind and experiences with mental health.
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A 3D first person shooter game with 4 areas spanning 1 continuous level, created for an academic second year college project to the core theme of 'Mental Health', raising awareness and drawing on my own personal experiences.
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Development time: September 2020 - April 2021
Roles covered:
Design: Original concept, mechanics, UI, UX, level layout and gameplay
3D Artist: 3D models creation and texturing using Maya & Photoshop
Programmer: Set up blueprints and full game build within Unreal Engine
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Skills used:
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​Scale planned levels using Microsoft Excel with clear key for gameplay aspects, gameplay walkthrough
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Designed effective gameplay logic, flow and balance using spreadsheet statistic tracking
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White boxed and finalised a dynamic level in Unreal Engine
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Implemented character animations, hazards, AI, moving platform and puzzle challenges using blueprint visual scripting system
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Extensive playtesting with target audience and refinement of accessibility, concept, challenge and balance
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Detailed documentation and continuous project management maintained throughout